When shaping her panoply of blades and assigning abilities to it, the psychic armory chooses whether the weapon type (light, one-handed, or two-handed) will deal bludgeoning, piercing, or slashing damage. Regardless of the weapon forms a psychic armory has chosen, her panoply of blades does not have a set damage type per weapon type. The concentration required to manifest the panoply of blades means the psychic armory cannot use other weapons, natural attacks or off-hand attacks while using Psychokinetic Throw but she may use a shield to defend herself. Ranged attacks made within melee reach of an enemy when using her panoply of blades never provoke attacks of opportunity. These weapons threaten adjacent creatures, and the psychic armory may make attacks of opportunity as a ranged attack against targets within 5 feet should an attack be provoked. These mind blades form around the psychic armory and occupy her space.
The panoply of blades replenishes at the start of the psychic armory’s next turn. Once thrown or used to attack, the weapon dissipates after coming into contact with a creature or object.
Instead, the psychic armory directs them telekinetically, hurling them with the use of her psychokinetic throw ability. These weapons are quasi-real and may not be used to attack directly in melee. At 2nd level, she adds 1 + her Wisdom modifier two-handed mind blades to her panoply of blades. The psychic armory forms a number of weapons equal to 1 + her Wisdom modifier (minimum of 1) of light and one-handed mind blades as a move action. These weapons are the psychic armory’s mind blades, and while cosmetically they can look however they are imagined, they all function the same based on their weapon type. These weapons are of all manner of shapes, large and small, and they glimmer in and out existence as used or if ignored for too long. The psychic armory can form a myriad of blades around her body to encircle her loosely, orbiting over and around her in shiftless patterns. Table: The Soulknife (High Psionics, Psychic Armory) Level Class Features Hit Die d10 Skill Ranks per Level 4 + Int Class SkillsĪcrobatics, Autohypnosis, Climb, Craft, Intimidate, Knowledge (psionics), Perception, Profession, Stealth, Swim Starting Wealth ? Weapon Proficiencies This swarm form of mind blades however, does lend itself towards being both weapon and shield for psychic armory soulknife and many new options for battle are born from it. These soulknives, known as psychic armories, generate multiple quasi-real mind blades that swarm around them.
Some however, either cannot settle on a singular blade or otherwise cannot gain the proper focus to forge the image of an ideal mind blade. Most soulknives work on perfecting one blade, their idealized blade, that forms the core of what they do with their psychic abilities. Creating a mind blade is the core of the soulknife, and with it, he is a deadly combatant. More possibilities are always appearing thanks to homebrews and third-party resource materials, and don't be afraid to ask your DM or your favorite search engine for further guidance.Never caught unarmed, the soulknife is the literal interpretation of using the power of the mind as a weapon. These builds start with a fairly simple concept and get more complex as they progress. Players at this point start to get more creative and daring when it comes to rolling characters. Updated February 10th, 2021 by Kristy Ambrose: The term " intermediate" in D&D refers to a wide range of unspecified levels, ranging from about 6 to 14. Here are great characters you can create as an intermediate player in Dungeons & Dragons 5th edition. If you have a good understanding of D&D 5e's basic mechanics, you can make some truly amazing builds. RELATED: Baldur's Gate 3: 5 Reasons Why We're Excited (& 5 Why We're Worried) With six core attributes to manage, a wide range of skills, weapons, armor, and even classes, there is a lot of ways to personalize your character. While many players or Game Masters, sometimes referred to as Dungeon Masters or DMs depending on what tabletop game you're playing, would recommend you stick with a single class, there are plenty of opportunities to make unique, complex characters. Dungeons & Dragons can be an intimidating game to get into.